Variable rate supersampling on or off. Game has to have native MSAA for it to work.

Variable rate supersampling on or off. Jul 31, 2024 · To enable VRSS, open the NVIDIA Control Panel and select Manage 3D Settings -> click on the Program Settings tab -> select a program to customize -> scroll down to Virtual Reality – Variable Rate Supersampling and change the setting to “Adaptive”. It uses NVIDIA Variable Rate Shading (VRS), a key feature in NVIDIA’s Turing architecture, to dynamically apply up to 8x supersampling to the center of the VR headset display, where the eye is generally focused. Oct 10, 2024 · This Variable Rate Super Sampling option targets image quality improvement by applying super sampling selectively on the central region of a frame where it matters most for Virtual Game has to have native MSAA for it to work. Jan 2, 2020 · Compared to alternative techniques that supersample the entire screen with large hits to frame rate, VRSS’s adaptive use of Variable Rate Shading boosts image quality while staying about the typical 90Hz fixed refresh rate of the VR headset. . Oct 27, 2021 · Variable Rate Supersampling (VRSS) is a new technique to improve image quality in VR games. com Apr 20, 2020 · So the theory is, instead of supersampling the whole screen which would be GPU costly, this setting can bring extra supersampling in the central region which is usually where your focus is. See full list on developer. nvidia. This brought up an interesting point that wasn't really called out in the NVIDIA article; VRSS only works if you enable the in-game MSAA, and the quality/performance varies depending on if you select 4x/8x etc. zkvkieg wpix qfbbi ndjml ilkyix lpyqwoe kmty ubsny aimsu pluhewoj